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In order to keep fights fair and interesting, we've implemented a nerfing system at Kannagara - that is, a system to weaken stronger characters to make things more even. It only activates during a fight in which there is killing or maiming intent on the half of a stronger attacking character - otherwise, your character's powers are intact. Basically, when not fighting, or when sparring for fun, powers still function as usual. However, when a stronger character attacks a weaker one with the intend to kill or seriously harm, the stronger character will be weakened.
How are they weakened? For maximum flexibility, we are giving you guys three options to choose from:
1. Reduce the stronger character’s stamina dramatically, such that they can use their powers only in extremely limited conditions.
2. Literally take away certain powers.
3. Powers are kept but they are extremely weakened.
Notice how you have a lot of options for how you can do things. Practically, this means that you absolutely, 100%, without any exceptions at all contact the person you intend to have a fight with and talk out how you are going to do things. Period. You probably already know this, but just for the record: nothing good can come of doing otherwise, so if you want to fight in-game, please be open to communication. You don't have to plan out every move, but at least figure out how you want to nerf things so that there is no confusion. Thanks in advance, because this will probably save us a load of time.
In a nerfed fight, players can choose between either being nerfed blow-by-blow or fight by fight.
In a fight-by-fight situation, the entire battle is nerfed by one of the first three nerfing options.
In a blow-by-blow example, each individual attack can be nerfed differently by one of the first three nerfing options. For example, the first attack your character makes can be nerfed by option 3, the second attack might then switch to option 1.
1. Reduce the stronger character’s stamina dramatically, such that they can use their powers only in extremely limited conditions.
Every character has a certain amount of stamina that allows characters to perform certain techniques. Some techniques require more stamina or energy than others. In a fight where one character is far stronger than another character, the stronger character will be affected to the degree that the stronger of the two can only use extremely destructive techniques once, if at all, and how quickly they tire in a fight will be affected by how much their stamina is nerfed. This nerf reduces the stronger character's power and stamina level to match the weaker character's, which evens out the fight to make it more fair, and does not put either character at a severe disadvantage.
How many times your character is allowed to use a special technique when nerfed is up to you. However, we urge you to communicate with one another in determining this.
The nerfing will cease once the fight is over.
2. Literally take away certain powers.
This nerfing option literally nerfs certain powers that may be essential to your character. In the case of a particularly strong character, it usually may be the stronger, more destructive attacks that simply do not work. Your character may try to use the power only to discover that no matter how many times they try to activate it, it does not manifest during the fight. Keep in mind that not all of your character's powers are taken away with this nerf; while they may not be able to use a certain power, that certainly doesn't stop them from being able to use any kind of fighting know-how they already possess, or hand-to-hand combat skills.
Your character' stamina will remain intact as it is in their canon status. Unlike option one, where the character is weakened (basically, their stamina is lowered considerably), option two simply stops your character from using a desired technique.
3. Powers are kept but they are extremely weakened.
Your character will not lose any technique or any stamina at all. However, their techniques and blows would be weakened. For example, if your character is capable of performing a gigantic fireball, it would come out as a small fireball as opposed to a crater-inducing fireball of death. If your character has an attack capable of wreaking destruction within a 10km radius, the attack might be reduced to something like 0.25km; how destructive it is also reduced. If your character can cut through ten enemies with a single sword strike, then they will only be capable of cutting down one or two.
In Addition: If you are having a fight between two absurdly super-powered characters in the middle of an area where they would normally cause an absurd amount of property damage, they will be nerfed. This means no Goku vs. Vegeta all out battles in the middle of a village - if you want to have such a fight, do so in a field or prepare to be considerably nerfed.
In some situations, your character may fight mostly unnerfed in a full throttle fight; limited only to battles in empty fields and in Yomisato.
This fight must take place in an open area; a field, forest, mountains, open water, etc. As long as it is far away from civilization, you will be allowed to have a completely unnerfed battle. The only exception to this is in Yomisato's territories -- Yomisato, by and large, is pretty much unnerfed. So be careful when fighting here! Of course, basic world nerfing, such as not being able to teleport out of the game, or use one-hit kill attacks must be respected. For example, if your character has the ability to simply will a character dead, that kind of an attack will be nerfed. Massively destructive attacks that might affect any villages or civilization will also be nerfed.
If you are not sure what will or will not be allowed in a full throttle fight, please contact a moderator.
You can read more about fighting in the Battle Guide.
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